Difference between revisions of "Nixie"
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− | + | 3’ tall sprites that appear as attractive women with blueish, greenish, or greyish skin. Lair in the deepest parts of rivers and lakes. | |
− | + | {{monster | |
− | { | + | | ac = 7 [12] |
− | | | + | | hd = {{hd|1}} (4hp) |
− | + | | at = 1 × weapon (1d4) or 1 × group spell (charm) | |
− | | | + | | th = 19 [0] |
− | + | | mv = 120’ (40’) | |
− | | 1 (4hp) | + | | sv = D12 W13 P13 B15 S15 (Elf 1) |
− | | | + | | ml = 6 |
− | + | | al = Neutral | |
− | + | | xp = 10 | |
− | | | + | | na = 0 (2d20) |
− | + | | tt = B | |
− | + | }} | |
− | | | + | * '''Shy:''' Will try to charm intruders, rather than entering combat. |
− | + | * '''Weapons:''' Daggers and small tridents (as spears). | |
− | + | * '''Charm:''' 10 nixies together can cast a charm to enchant a victim to serve them for one year. '''Save versus spells''' or be charmed: move towards the nixies (resisting those who try to prevent it); defend the nixies; obey the nixies’ commands (if understood); unable to cast [[spells]] or use [[Magic Items (General)|magic items]]; unable to harm the nixies. Killing the nixies breaks the charm. | |
− | | | + | * '''Summon giant bass:''' Each nixie can summon one fish to aid in combat (see '''''[[Fish, Giant Bass|Giant Bass]]'''''). |
− | + | * '''Bestow water breathing:''' Can cast upon charmed slaves. Lasts for one day, then must be refreshed. | |
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− | + | [[Category:Persons]] | |
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Latest revision as of 09:51, 9 November 2022
3’ tall sprites that appear as attractive women with blueish, greenish, or greyish skin. Lair in the deepest parts of rivers and lakes.
Armour Class | 7 [12] |
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Hit Dice | 1 (4hp) |
Attacks | 1 × weapon (1d4) or 1 × group spell (charm) |
THAC0 | 19 [0] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P13 B15 S15 (Elf 1) |
Morale | 6 |
Alignment | Neutral |
XP | 10 |
Number Appearing | 0 (2d20) |
Treasure Type | B |
- Shy: Will try to charm intruders, rather than entering combat.
- Weapons: Daggers and small tridents (as spears).
- Charm: 10 nixies together can cast a charm to enchant a victim to serve them for one year. Save versus spells or be charmed: move towards the nixies (resisting those who try to prevent it); defend the nixies; obey the nixies’ commands (if understood); unable to cast spells or use magic items; unable to harm the nixies. Killing the nixies breaks the charm.
- Summon giant bass: Each nixie can summon one fish to aid in combat (see Giant Bass).
- Bestow water breathing: Can cast upon charmed slaves. Lasts for one day, then must be refreshed.