Multitudinous, disease-ridden rodents that will eat anything. Avoid contact with humans, but may attack if defending their nest or if summoned and commanded by magic (e.g. see Wererat, p39).
Giant Rat
3’ long (or larger), with black or grey fur. Often live in dark, dungeon areas and close to undead monsters.
Armor Class | 7 [12] |
Hit Dice | ½ (2hp) |
Attacks | 1 × bite (1d3 + disease) |
THAC0 | 19 [0] |
Movement | 120’ (40’) / 60’ (20’) swimming |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Moral | 8 |
Alignment | Neutral |
XP | 5 |
Number Appearing | 3d6 (3d10) |
Treasure Type | C |
- Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
- Afraid of fire: Will flee fire, unless forced to fight by summoner.
- Attacking in water: May attack without penalty; excellent swimmers.
Normal Rat
Swarming packs of 6” to 2’ long individuals, with brown or grey fur.
Armor Class | 9 [10] |
Hit Dice | 1hp |
Attacks | 1 × bite per pack (1d6 + disease) |
THAC0 | 19 [0] |
Movement | 60’ (20’) / 30’ (10’) swimming |
Saving Throws | D14 W15 P16 B17 S18 (NH) |
Moral | 5 |
Alignment | Neutral |
XP | 5 |
Number Appearing | 5d10 (2d10) |
Treasure Type | L |
- Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
- Afraid of fire: Will flee fire, unless forced to fight by summoner.
- Attacking in water: May attack without penalty; excellent swimmers.
- Pack: Each group of 5–10 rats attacks as a pack. Each pack makes a single attack roll against one creature.
- Engulf: The creature attacked must save versus death or fall prone, unable to attack until able to stand up again.