Remove Fear (Cause Fear)

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Duration: 2 turns

Range: The caster or a creature touched

The creature touched is calmed and purged of fear. Magically induced fear may be dispelled, but this requires the subject to make a saving throw versus spells. The save is modified by +1 per level of the caster.

Reversed: Cause Fear

Will cause a target within 120’ to flee for the duration unless it saves versus spells.