Resist Cold

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1st Level Cleric Spell

Duration: 6 turns

Range: 30’

All creatures within range are protected from cold, as follows:

  • Normal cold: Unharmed by non-magical freezing temperatures.
  • Save bonus: Gain a +2 bonus to saving throws versus cold-based effects (e.g. magic or breath attacks).
  • Cold-based damage: Is reduced by 1 point per damage die rolled. (Each die inflicts a minimum of 1 damage.)