Difference between revisions of "Rules for Vehicles"

From OSE SRD
(Damaging Vehicles)
(Damaging Vehicles)
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'''Mounted weaponry:''' Some vehicles carry mounted weaponry specifically designed for vehicle-to-vehicle combat.
 
'''Mounted weaponry:''' Some vehicles carry mounted weaponry specifically designed for vehicle-to-vehicle combat.
 
Such weapons inflict hull damage directly.  
 
Such weapons inflict hull damage directly.  
The rules for attacking with ship-mounted weapons are described in Water Vessels, p50.
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The rules for attacking with ship-mounted weapons are described in [[Water Vessels]].
  
 
==Effects of Hull Damage==
 
==Effects of Hull Damage==

Revision as of 19:58, 24 January 2020

Game Statistics

Hull Points (hp)

The vehicle’s structural integrity and ability to keep moving when damaged. Analogous to a character’s hit points. A vehicle that reaches 0 hull points is destroyed.

Armour Class (AC)

The vehicle’s ability to resist damage from attacks.

Movement Rate

The speed at which the vehicle can move. Every vehicle has a base movement rate and an encounter movement rate (noted in parentheses). The encounter movement rate is one third of the base movement rate.

Cargo Capacity

The maximum load the vehicle can carry, measured in coins (see Time, Weight, Movement).

Required Crew

The number of people or animals (e.g. sailors, oarsmen, horses) required for the vehicle’s normal operation.

Passengers or Mercenaries

Some vehicles have extra space aboard specifically intended to carry passengers or mercenaries (of any type, see Mercenaries) in addition to the normal crew. If a vehicle’s description does not mention this space for passengers, it is assumed to only have space for the crew—the referee may rule that cargo hold space could be converted into additional living quarters.

Seaworthiness

Water vessels are divided into two categories, each behaving differently under different wind conditions (see Wind Conditions). Seaworthy vessels are suitable for use on the high seas, away from coastal waters. Unseaworthy vessels are restricted to rivers, lakes, or coastal waters.

Damaging Vehicles

In combat, attacks and damage may be directed at vehicles in addition to characters and monsters.

Normal attacks: Unless noted in a vehicle’s description, attacks with normal weapons (e.g. bows, swords, etc.) do not inflict hull damage.

Magical attacks: Damaging spells or magical attacks inflict one point of hull damage per five points of normal hit point damage the attack does.

Giant monsters: Can damage vehicles, inflicting one point of hull damage per five points of normal hit point damage the attack does.

Mounted weaponry: Some vehicles carry mounted weaponry specifically designed for vehicle-to-vehicle combat. Such weapons inflict hull damage directly. The rules for attacking with ship-mounted weapons are described in Water Vessels.

Effects of Hull Damage

Boarding

Rowed Water Vessels