Difference between revisions of "Rust Monster"

From OSE SRD
m (Text replacement - "Armor" to "Armour")
 
Line 38: Line 38:
 
----
 
----
 
* ''' Rusting:''' Metal that touches a rust monster (e.g. weapons that hit it, or armour struck by a feeler) crumbles instantly to rust. Magic items have a 10% chance per “plus”, to be unaffected on each successful hit. Each time a magic item is affected, it loses one “plus”.
 
* ''' Rusting:''' Metal that touches a rust monster (e.g. weapons that hit it, or armour struck by a feeler) crumbles instantly to rust. Magic items have a 10% chance per “plus”, to be unaffected on each successful hit. Each time a magic item is affected, it loses one “plus”.
* ''' Mundane damage immunity:''' Can only be harmed by magical attacks.
 
 
* ''' Smell metal:''' Attracted by the scent.
 
* ''' Smell metal:''' Attracted by the scent.

Latest revision as of 13:08, 29 March 2021

Magical, armadillo-like creatures with long tails and two long, antennae-like feelers. Feed on rusted metal.


Armour Class 2 [17]
Hit Dice 5 (22hp)
Attacks 1 × feeler (rusting)
THAC0 15 [+4]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 7
Alignment Neutral
XP 175
Number Appearing 1d4 (1d4)
Treasure Type None

  • Rusting: Metal that touches a rust monster (e.g. weapons that hit it, or armour struck by a feeler) crumbles instantly to rust. Magic items have a 10% chance per “plus”, to be unaffected on each successful hit. Each time a magic item is affected, it loses one “plus”.
  • Smell metal: Attracted by the scent.