Difference between revisions of "Treasure Types"

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== Average Values ==
 
== Average Values ==
 
The average value of each treasure type is listed alongside the letter code. These values sum the average results of gems, jewellery, and all types of coins. Magic items that the treasure type may indicate are not counted toward the average value, as magic items do not have fixed sale values.
 
The average value of each treasure type is listed alongside the letter code. These values sum the average results of gems, jewellery, and all types of coins. Magic items that the treasure type may indicate are not counted toward the average value, as magic items do not have fixed sale values.
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* 10%: 1d4 pieces of jewellery.
 
* 10%: 1d4 pieces of jewellery.
 
* 5%: 1 magic item.
 
* 5%: 1 magic item.
 
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Revision as of 16:47, 7 January 2020

Average Values

The average value of each treasure type is listed alongside the letter code. These values sum the average results of gems, jewellery, and all types of coins. Magic items that the treasure type may indicate are not counted toward the average value, as magic items do not have fixed sale values.

Alternative Treasures

For genres or settings where precious metal coinage is not in common use, the referee may replace gold pieces etc. with currency of equivalent value. The same goes for gems and jewellery, which may be replaced with other kinds of valuable substances or decorative objects.

Hoards: A–O

These treasure types indicate the sum wealth of a large monster or a community of smaller monsters. Such hoards are usually hidden in the monsters’ lair.

Small lairs: Monster listings note the number of individuals found in a lair. If the number rolled is below average and the lair encounter size is at least 1d4, the amount of treasure in the hoard may be reduced accordingly.

Type A (18,000gp average)

  • 25%: 1d6 × 1,000cp.
  • 30%: 1d6 × 1,000sp.
  • 20%: 1d4 × 1,000ep.
  • 35%: 2d6 × 1,000gp.
  • 25%: 1d2 × 1,000pp.
  • 50%: 6d6 gems.
  • 50%: 6d6 pieces of jewellery.
  • 30%: 3 magic items.

Type B (2,000gp average)

  • 50%: 1d8 × 1,000cp.
  • 25%: 1d6 × 1,000sp.
  • 25%: 1d4 × 1,000ep.
  • 25%: 1d3 × 1,000gp.
  • 25%: 1d6 gems.
  • 25%: 1d6 pieces of jewellery.
  • 10%: 1 magic sword, suit of armour, or weapon.

Type C (1,000gp average)

  • 20%: 1d12 × 1,000cp.
  • 30%: 1d4 × 1,000sp.
  • 10%: 1d4 × 1,000ep.
  • 25%: 1d4 gems.
  • 25%: 1d4 pieces of jewellery.
  • 10%: 2 magic items.

Type D (3,900gp average)

  • 10%: 1d8 × 1,000cp.
  • 15%: 1d12 × 1,000sp.
  • 60%: 1d6 × 1,000gp.
  • 30%: 1d8 gems.
  • 30%: 1d8 pieces of jewellery.
  • 15%: 2 magic items plus 1 potion.

Type E (2,300gp average)

  • 5%: 1d10 × 1,000cp.
  • 30%: 1d12 × 1,000sp.
  • 25%: 1d4 × 1,000ep.
  • 25%: 1d8 × 1,000gp.
  • 10%: 1d10 gems.
  • 10%: 1d10 pieces of jewellery.
  • 25%: 3 magic items plus 1 scroll.

Type F (7,700gp average)

  • 10%: 2d10 × 1,000sp.
  • 20%: 1d8 × 1,000ep.
  • 45%: 1d12 × 1,000gp.
  • 30%: 1d3 × 1,000pp.
  • 20%: 2d12 gems.
  • 10%: 1d12 pieces of jewellery.
  • 30%: 3 magic items (not weapons), plus 1 potion, plus 1 scroll.

Type G (23,000gp average)

  • 50%: 1d4 × 10,000gp.
  • 50%: 1d6 × 1,000pp.
  • 25%: 3d6 gems.
  • 25%: 1d10 pieces of jewellery.
  • 35%: 4 magic items plus 1 scroll.

Type H (60,000gp average)

  • 25%: 3d8 × 1,000cp.
  • 50%: 1d100 × 1,000sp.
  • 50%: 1d4 × 10,000ep.
  • 50%: 1d6 × 10,000gp.
  • 25%: 5d4 × 1,000pp.
  • 50%: 1d100 gems.
  • 50%: 1d4 × 10 pieces of jewellery.
  • 15%: 4 magic items, plus 1 potion, plus 1 scroll.

Type I (11,000gp average)

  • 30%: 1d8 × 1,000pp.
  • 50%: 2d6 gems.
  • 50%: 2d6 pieces of jewellery.
  • 15%: 1 magic item.

Type J (25gp average)

  • 25%: 1d4 × 1,000cp.
  • 10%: 1d3 × 1,000sp.
  • Type K (180gp average)
  • 30%: 1d6 × 1,000sp.
  • 10%: 1d2 × 1,000ep.

Type L (240gp average)

  • 50%: 1d4 gems.
  • Type M (50,000gp average)
  • 40%: 2d4 × 1,000gp.
  • 50%: 5d6 × 1,000pp.
  • 55%: 5d4 gems.
  • 45%: 2d6 pieces of jewellery.

Type N (0gp average)

  • 40%: 2d4 potions.

Type O (0gp average)

  • 50%: 1d4 scrolls.

Individual Treasure: P–T

Intelligent monsters: Each individual carries this much treasure.

Unintelligent monsters: The treasure is loot from the bodies of the monsters’ victims.

Type P (0.1gp average)

  • 3d8cp.

Type Q (1gp average)

  • 3d6sp.

Type R (3gp average)

  • 2d6ep.

Type S (5gp average)

  • 2d4gp.

Type T (17gp average)

  • 1d6pp.

Group Treasure: U–V

Intelligent monsters: The group carries this much treasure between them.

Unintelligent monsters: The treasure is loot from the bodies of the monsters’ victims.

Type U (160gp average)

  • 10%: 1d100cp.
  • 10%: 1d100sp.
  • 5%: 1d100gp.
  • 5%: 1d4 gems.
  • 5%: 1d4 pieces of jewellery.
  • 2%: 1 magic item.

Type V (330gp average)

  • 10%: 1d100sp.
  • 5%: 1d100ep.
  • 10%: 1d100gp.
  • 5%: 1d100pp.
  • 10%: 1d4 gems.
  • 10%: 1d4 pieces of jewellery.
  • 5%: 1 magic item.