Difference between revisions of "Weapons And Armour"

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(Weapons)
(Encumbrance (Optional Rule))
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| style="border:none; padding: 8px;"| '''Cost (gp)'''
 
| style="border:none; padding: 8px;"| '''Cost (gp)'''
 
| style="border:none; padding: 8px;"| '''Weight (Coins)'''
 
| style="border:none; padding: 8px;"| '''Weight (Coins)'''
 
+
| style="border:none; padding: 8px;"| '''Damage'''
 +
| style="border:none; padding: 8px;"| '''Qualities'''
 +
|-
 +
| style="border:none; padding: 8px;" | Battle axe
 +
| style="border:none; padding: 8px;" | 7
 +
| style="border:none; padding: 8px;" | 50
 +
| style="border:none; padding: 8px;" | 1d8
 +
| style="border:none; padding: 8px;" | Melee, Slow, Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Club
 +
| style="border:none; padding: 8px;" |3
 +
| style="border:none; padding: 8px;" |50
 +
| style="border:none; padding: 8px;" |1d4
 +
| style="border:none; padding: 8px;" |Blunt, Melee
 +
|-
 +
| style="border:none; padding: 8px;" | Crossbow
 +
|  style="border:none; padding: 8px;"| 30
 +
|  style="border:none; padding: 8px;"| 50
 +
|  style="border:none; padding: 8px;"| 1d6
 +
|  style="border:none; padding: 8px;"| Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Dagger
 +
| style="border:none; padding: 8px;"| 3
 +
| style="border:none; padding: 8px;"| 10
 +
| style="border:none; padding: 8px;"| 1d4
 +
| style="border:none; padding: 8px;"| Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 +
|-
 +
| style="border:none; padding: 8px;"| Hand axe
 +
| style="border:none; padding: 8px;"| 4
 +
| style="border:none; padding: 8px;"| 30
 +
| style="border:none; padding: 8px;"| 1d6
 +
| style="border:none; padding: 8px;"|Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 +
|-
 +
| style="border:none; padding: 8px;" | Holy water vial
 +
| style="border:none; padding: 8px;"|25
 +
| style="border:none; padding: 8px;"|-
 +
| style="border:none; padding: 8px;"|1d8
 +
| style="border:none; padding: 8px;"|Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
 +
|-
 +
| style="border:none; padding: 8px;"|Javelin
 +
| style="border:none; padding: 8px;"|1
 +
| style="border:none; padding: 8px;"|20
 +
| style="border:none; padding: 8px;"|1d4
 +
| style="border:none; padding: 8px;"|Missile (5’–30’ / 31’–60’ / 61’–90’)
 +
|-
 +
| style="border:none; padding: 8px;" | Lance
 +
| style="border:none; padding: 8px;"|5
 +
| style="border:none; padding: 8px;"|120
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Charge, Melee
 +
|-
 +
| style="border:none; padding: 8px;" | Long bow
 +
| style="border:none; padding: 8px;"|40
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Mace
 +
| style="border:none; padding: 8px;"|5
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Blunt, Melee
 +
|-
 +
| style="border:none; padding: 8px;" | Oil flask, burning
 +
| style="border:none; padding: 8px;"|2
 +
| style="border:none; padding: 8px;"|-
 +
| style="border:none; padding: 8px;"|1d8
 +
| style="border:none; padding: 8px;"|Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
 +
|-
 +
| style="border:none; padding: 8px;" | Polearm
 +
| style="border:none; padding: 8px;"|7
 +
| style="border:none; padding: 8px;"|150
 +
| style="border:none; padding: 8px;"|1d10
 +
| style="border:none; padding: 8px;"|Brace, Melee, Slow, Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Short bow
 +
| style="border:none; padding: 8px;"|25
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Short sword
 +
| style="border:none; padding: 8px;"|7
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Melee
 
|-
 
|-
| style="border:none; padding: 8px;"| Battle axe
+
| style="border:none; padding: 8px;" | Silver dagger
| style="border:none; padding: 8px;"| 7
+
| style="border:none; padding: 8px;"|30
| style="border:none; padding: 8px;"| 50
+
| style="border:none; padding: 8px;"|10
 
+
| style="border:none; padding: 8px;"|1d4
 +
| style="border:none; padding: 8px;"|Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
|-
 
|-
| style="border:none; padding: 8px;"| Club
+
| style="border:none; padding: 8px;" | Sling
| style="border:none; padding: 8px;"| 3
+
| style="border:none; padding: 8px;"|2
| style="border:none; padding: 8px;"| 50
+
| style="border:none; padding: 8px;"|20
 
+
| style="border:none; padding: 8px;"|1d4
 +
| style="border:none; padding: 8px;"|Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
 
|-
 
|-
| style="border:none; padding: 8px;"| Crossbow
+
| style="border:none; padding: 8px;" | Spear
| style="border:none; padding: 8px;"| 30
+
| style="border:none; padding: 8px;"|4
| style="border:none; padding: 8px;"| 50
+
| style="border:none; padding: 8px;"|30
 
+
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"| Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
 
|-
 
|-
| style="border:none; padding: 8px;"| Dagger
+
| style="border:none; padding: 8px;"| Staff
| style="border:none; padding: 8px;"| 3
+
| style="border:none; padding: 8px;"| 2
| style="border:none; padding: 8px;"| 10
+
| style="border:none; padding: 8px;"| 40
 
+
| style="border:none; padding: 8px;"| 1d4
 +
| style="border:none; padding: 8px;"| Blunt, Melee, Slow, Two-handed
 
|-
 
|-
| style="border:none; padding: 8px;"| Hand axe
+
| style="border:none; padding: 8px;"| Sword
| style="border:none; padding: 8px;"| 4
+
| style="border:none; padding: 8px;"| 10
| style="border:none; padding: 8px;"| 30
+
| style="border:none; padding: 8px;"| 60
 
+
| style="border:none; padding: 8px;"| 1d8
 +
| style="border:none; padding: 8px;"| Melee
 
|-
 
|-
| style="border:none; padding: 8px;"| Javelin
+
| style="border:none; padding: 8px;" | Torch
| style="border:none; padding: 8px;"| 1
+
|style="border:none; padding: 8px;"| 1 (for 6)
| style="border:none; padding: 8px;"| 20
+
|style="border:none; padding: 8px;"| -
 
+
|style="border:none; padding: 8px;"| 1d4
 +
|style="border:none; padding: 8px;"| Melee
 
|-
 
|-
| style="border:none; padding: 8px;"| Lance
+
| style="border:none; padding: 8px;" | Two-handed sword
| style="border:none; padding: 8px;"| 5
+
|style="border:none; padding: 8px;"| 15
| style="border:none; padding: 8px;"| 120
+
|style="border:none; padding: 8px;"| 150
 
+
|style="border:none; padding: 8px;"| 1d10
 +
|style="border:none; padding: 8px;"| Melee, Slow, Two-handed
 
|-
 
|-
| style="border:none; padding: 8px;"| Long bow
+
| style="border:none; padding: 8px;" | Warhammer
| style="border:none; padding: 8px;"| 40
+
|style="border:none; padding: 8px;"| 5
| style="border:none; padding: 8px;"| 30
+
|style="border:none; padding: 8px;"| 30  
 +
|style="border:none; padding: 8px;"| 1d6
 +
|style="border:none; padding: 8px;"| Blunt, Melee
 +
|}
  
|-
 
| style="border:none; padding: 8px;"| Mace
 
| style="border:none; padding: 8px;"| 5
 
| style="border:none; padding: 8px;"| 30
 
  
|-
+
'''Damage:''' Die rolled when using the optional rule for variable weapon damage (See [[Combat]]).
| style="border:none; padding: 8px;"| Polearm
 
| style="border:none; padding: 8px;"| 7
 
| style="border:none; padding: 8px;"| 150
 
  
|-
+
===Weapon Qualities===
| style="border:none; padding: 8px;"| Short bow
 
| style="border:none; padding: 8px;"| 25
 
| style="border:none; padding: 8px;"| 30
 
  
|-
+
'''Blunt:''' May be used by clerics.
| style="border:none; padding: 8px;"| Short sword
 
| style="border:none; padding: 8px;"| 7
 
| style="border:none; padding: 8px;"| 30
 
  
|-
+
'''Brace:''' Bracing against the ground doubles damage against charging monsters.
| style="border:none; padding: 8px;"| Silver dagger
 
| style="border:none; padding: 8px;"| 30
 
| style="border:none; padding: 8px;"| 10
 
  
|-
+
'''Charge:''' On horseback, moving at least 60’ in a round and attacking doubles any damage done with a successful hit.
| style="border:none; padding: 8px;"| Sling
 
| style="border:none; padding: 8px;"| 2
 
| style="border:none; padding: 8px;"| 20
 
  
|-
+
'''Melee:''' Close quarters weapon (5’ or less).
| style="border:none; padding: 8px;"| Spear
 
| style="border:none; padding: 8px;"| 4
 
| style="border:none; padding: 8px;"| 30
 
  
|-
+
'''Missile:''' Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (–1 to hit) range are shown in parentheses.
| style="border:none; padding: 8px;"| Staff
 
| style="border:none; padding: 8px;"| 2
 
| style="border:none; padding: 8px;"| 40
 
  
|-
+
'''Reload (optional rule):''' Requires a round to reload between shots; can only be fired every second round.
| style="border:none; padding: 8px;"| Sword
 
| style="border:none; padding: 8px;"| 10
 
| style="border:none; padding: 8px;"| 60
 
  
|-
+
'''Slow:''' The character acts last in each combat round (see [[Combat]]).
| style="border:none; padding: 8px;"| Two-handed sword
 
| style="border:none; padding: 8px;"| 15
 
| style="border:none; padding: 8px;"| 150
 
  
|-
+
'''Splash weapon:''' On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted over two rounds, as the liquid drips off.
| style="border:none; padding: 8px;"| Warhammer
 
| style="border:none; padding: 8px;"| 5
 
| style="border:none; padding: 8px;"| 30
 
  
|}
+
'''Two-handed:''' Requires both hands; the character cannot use a shield.
  
 
== Ammunition ==
 
== Ammunition ==
Line 125: Line 186:
  
 
|}
 
|}
 
  
 
== Armour ==  
 
== Armour ==  
Line 163: Line 223:
 
== Encumbrance (Optional Rule) ==
 
== Encumbrance (Optional Rule) ==
  
If the optional rules for encumbrance are used (see '''''Time, Weight, Movement''''' in ''Core Rules''), armour and weapons carried are treated as follows.
+
If the optional rules for encumbrance are used (see [[Time, Weight, Movement#Encumbrance (Optional Rule)|Encumbrance]]), armour and weapons carried are treated as follows.
  
 
=== Option 1: Basic Encumbrance ===
 
=== Option 1: Basic Encumbrance ===
Line 172: Line 232:
  
 
The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.
 
The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.
 
 
== Weapon Combat Stats ==
 
 
{| style="border-spacing:0; border:none; padding: 8px;"
 
|-
 
|  Weapon || Cost (gp) || Weight (Coins) || Damage || Qualities
 
|-
 
| Battle axe || 7 || 50 || 1d8 || Melee, Slow, Two-handed
 
|-
 
| Club || 3 || 50 || 1d4 || Blunt, Melee
 
|-
 
| Crossbow || 30 || 50 || 1d6 || Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
 
|-
 
| Dagger || 3 || 10 || 1d4 || Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
|-
 
| Hand axe || 4 || 30 || 1d6 || Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
|-
 
| Holy water vial || 25 ||  || 1d8 || Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
 
|-
 
| Javelin || 1 || 20 || 1d4 || Missile (5’–30’ / 31’–60’ / 61’–90’)
 
|-
 
| Lance || 5 || 120 || 1d6 || Charge, Melee
 
|-
 
| Long bow || 40 || 30 || 1d6 || Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
 
|-
 
| Mace || 5 || 30 || 1d6 || Blunt, Melee
 
|-
 
| Oil flask, burning || 2 || - || 1d8 || Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
 
|-
 
| Polearm || 7 || 150 || 1d10 || Brace, Melee, Slow, Two-handed
 
|-
 
| Short bow || 25 || 30 || 1d6 || Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
 
|-
 
| Short sword || 7 || 30 || 1d6 || Melee
 
|-
 
| Silver dagger || 30 || 10 || 1d4 || Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
|-
 
| Sling || 2 || 20 || 1d4 || Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
 
|-
 
| Spear || 4 || 30 || 1d6 || Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
 
|-
 
| Staff || 2 || 40 || 1d4 || Blunt, Melee, Slow, Two-handed
 
|-
 
| Sword || 10 || 60 || 1d8 || Melee
 
|-
 
| Torch || 1 (for 6) || - || 1d4 || Melee
 
|-
 
| Two-handed sword || 15 || 150 || 1d10 || Melee, Slow, Two-handed
 
|-
 
| Warhammer || 5 || 30 || 1d6 || Blunt, Melee
 
|}
 

Revision as of 11:13, 25 January 2020

Weapons

Weapon Cost (gp) Weight (Coins) Damage Qualities
Battle axe 7 50 1d8 Melee, Slow, Two-handed
Club 3 50 1d4 Blunt, Melee
Crossbow 30 50 1d6 Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
Dagger 3 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Hand axe 4 30 1d6 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Holy water vial 25 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Javelin 1 20 1d4 Missile (5’–30’ / 31’–60’ / 61’–90’)
Lance 5 120 1d6 Charge, Melee
Long bow 40 30 1d6 Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
Mace 5 30 1d6 Blunt, Melee
Oil flask, burning 2 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Polearm 7 150 1d10 Brace, Melee, Slow, Two-handed
Short bow 25 30 1d6 Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
Short sword 7 30 1d6 Melee
Silver dagger 30 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Sling 2 20 1d4 Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
Spear 4 30 1d6 Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
Staff 2 40 1d4 Blunt, Melee, Slow, Two-handed
Sword 10 60 1d8 Melee
Torch 1 (for 6) - 1d4 Melee
Two-handed sword 15 150 1d10 Melee, Slow, Two-handed
Warhammer 5 30 1d6 Blunt, Melee


Damage: Die rolled when using the optional rule for variable weapon damage (See Combat).

Weapon Qualities

Blunt: May be used by clerics.

Brace: Bracing against the ground doubles damage against charging monsters.

Charge: On horseback, moving at least 60’ in a round and attacking doubles any damage done with a successful hit.

Melee: Close quarters weapon (5’ or less).

Missile: Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (–1 to hit) range are shown in parentheses.

Reload (optional rule): Requires a round to reload between shots; can only be fired every second round.

Slow: The character acts last in each combat round (see Combat).

Splash weapon: On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted over two rounds, as the liquid drips off.

Two-handed: Requires both hands; the character cannot use a shield.

Ammunition

Ammunition Cost (gp)
Arrows (quiver of 20) 5
Crossbow bolts (case of 30) 10
Silver tipped arrow (1) 5
Sling stones Free

Armour

Armour AC Cost (gp) Weight (Coins)
Leather 7 [12] 20 200
Chainmail 5 [14] 40 400
Plate mail 3 [16] 60 500
Shield +1 bonus 10 100


Encumbrance (Optional Rule)

If the optional rules for encumbrance are used (see Encumbrance), armour and weapons carried are treated as follows.

Option 1: Basic Encumbrance

Leather armour counts as light armour, chainmail and plate mail count as heavy armour.

Option 2: Detailed Encumbrance

The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.