Difference between revisions of "Weapons And Armour"

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(Weapon Combat Stats)
(Encumbrance (Optional Rule))
 
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== Weapons ==
 
== Weapons ==
 
{| style="border-spacing:0;"
 
| style="border:none; padding: 8px;"| '''Weapon'''
 
| style="border:none; padding: 8px;"| '''Cost (gp)'''
 
| style="border:none; padding: 8px;"| '''Weight (Coins)'''
 
 
|-
 
| style="border:none; padding: 8px;"| Battle axe
 
| style="border:none; padding: 8px;"| 7
 
| style="border:none; padding: 8px;"| 50
 
 
|-
 
| style="border:none; padding: 8px;"| Club
 
| style="border:none; padding: 8px;"| 3
 
| style="border:none; padding: 8px;"| 50
 
 
|-
 
| style="border:none; padding: 8px;"| Crossbow
 
| style="border:none; padding: 8px;"| 30
 
| style="border:none; padding: 8px;"| 50
 
 
|-
 
| style="border:none; padding: 8px;"| Dagger
 
| style="border:none; padding: 8px;"| 3
 
| style="border:none; padding: 8px;"| 10
 
 
|-
 
| style="border:none; padding: 8px;"| Hand axe
 
| style="border:none; padding: 8px;"| 4
 
| style="border:none; padding: 8px;"| 30
 
 
|-
 
| style="border:none; padding: 8px;"| Javelin
 
| style="border:none; padding: 8px;"| 1
 
| style="border:none; padding: 8px;"| 20
 
 
|-
 
| style="border:none; padding: 8px;"| Lance
 
| style="border:none; padding: 8px;"| 5
 
| style="border:none; padding: 8px;"| 120
 
 
|-
 
| style="border:none; padding: 8px;"| Long bow
 
| style="border:none; padding: 8px;"| 40
 
| style="border:none; padding: 8px;"| 30
 
 
|-
 
| style="border:none; padding: 8px;"| Mace
 
| style="border:none; padding: 8px;"| 5
 
| style="border:none; padding: 8px;"| 30
 
 
|-
 
| style="border:none; padding: 8px;"| Polearm
 
| style="border:none; padding: 8px;"| 7
 
| style="border:none; padding: 8px;"| 150
 
 
|-
 
| style="border:none; padding: 8px;"| Short bow
 
| style="border:none; padding: 8px;"| 25
 
| style="border:none; padding: 8px;"| 30
 
 
|-
 
| style="border:none; padding: 8px;"| Short sword
 
| style="border:none; padding: 8px;"| 7
 
| style="border:none; padding: 8px;"| 30
 
 
|-
 
| style="border:none; padding: 8px;"| Silver dagger
 
| style="border:none; padding: 8px;"| 30
 
| style="border:none; padding: 8px;"| 10
 
 
|-
 
| style="border:none; padding: 8px;"| Sling
 
| style="border:none; padding: 8px;"| 2
 
| style="border:none; padding: 8px;"| 20
 
 
|-
 
| style="border:none; padding: 8px;"| Spear
 
| style="border:none; padding: 8px;"| 4
 
| style="border:none; padding: 8px;"| 30
 
 
|-
 
| style="border:none; padding: 8px;"| Staff
 
| style="border:none; padding: 8px;"| 2
 
| style="border:none; padding: 8px;"| 40
 
 
|-
 
| style="border:none; padding: 8px;"| Sword
 
| style="border:none; padding: 8px;"| 10
 
| style="border:none; padding: 8px;"| 60
 
 
|-
 
| style="border:none; padding: 8px;"| Two-handed sword
 
| style="border:none; padding: 8px;"| 15
 
| style="border:none; padding: 8px;"| 150
 
 
|-
 
| style="border:none; padding: 8px;"| Warhammer
 
| style="border:none; padding: 8px;"| 5
 
| style="border:none; padding: 8px;"| 30
 
 
|}
 
 
== Ammunition ==
 
{| style="border-spacing:0;"
 
| style="border:none; padding: 8px;"| '''Ammunition'''
 
| style="border:none; padding: 8px;"| '''Cost (gp)'''
 
 
|-
 
| style="border:none; padding: 8px;"| Arrows (quiver of 20)
 
| style="border:none; padding: 8px;"| 5
 
 
|-
 
| style="border:none; padding: 8px;"| Crossbow bolts (case of 30)
 
| style="border:none; padding: 8px;"| 10
 
 
|-
 
| style="border:none; padding: 8px;"| Silver tipped arrow (1)
 
| style="border:none; padding: 8px;"| 5
 
 
|-
 
| style="border:none; padding: 8px;"| Sling stones
 
| style="border:none; padding: 8px;"| Free
 
 
|}
 
 
 
== Armour ==
 
{| style="border-spacing:0;"
 
| style="border:none; padding: 8px;"| '''Armour'''
 
| style="border:none; padding: 8px;"| '''AC'''
 
| style="border:none; padding: 8px;"| '''Cost (gp)'''
 
| style="border:none; padding: 8px;"| '''Weight (Coins)'''
 
 
|-
 
| style="border:none; padding: 8px;"| Leather
 
| style="border:none; padding: 8px;"| <nowiki>7 [12]</nowiki>
 
| style="border:none; padding: 8px;"| 20
 
| style="border:none; padding: 8px;"| 200
 
 
|-
 
| style="border:none; padding: 8px;"| Chainmail
 
| style="border:none; padding: 8px;"| <nowiki>5 [14]</nowiki>
 
| style="border:none; padding: 8px;"| 40
 
| style="border:none; padding: 8px;"| 400
 
 
|-
 
| style="border:none; padding: 8px;"| Plate mail
 
| style="border:none; padding: 8px;"| <nowiki>3 [16]</nowiki>
 
| style="border:none; padding: 8px;"| 60
 
| style="border:none; padding: 8px;"| 500
 
 
|-
 
| style="border:none; padding: 8px;"| Shield
 
| style="border:none; padding: 8px;"| +1 bonus
 
| style="border:none; padding: 8px;"| 10
 
| style="border:none; padding: 8px;"| 100
 
 
|}
 
 
 
== Encumbrance (Optional Rule) ==
 
 
If the optional rules for encumbrance are used (see '''''Time, Weight, Movement''''' in ''Core Rules''), armour and weapons carried are treated as follows.
 
 
=== Option 1: Basic Encumbrance ===
 
 
Leather armour counts as light armour, chainmail and plate mail count as heavy armour.
 
 
=== Option 2: Detailed Encumbrance ===
 
 
The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.
 
 
 
== Weapon Combat Stats ==
 
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
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|-
 
|-
 
| style="border:none; padding: 8px;" | Club  
 
| style="border:none; padding: 8px;" | Club  
| 3  
+
| style="border:none; padding: 8px;" |3  
| 50  
+
| style="border:none; padding: 8px;" |50  
| 1d4  
+
| style="border:none; padding: 8px;" |1d4  
| Blunt, Melee
+
| style="border:none; padding: 8px;" |Blunt, Melee
 
|-
 
|-
 
| style="border:none; padding: 8px;" | Crossbow  
 
| style="border:none; padding: 8px;" | Crossbow  
Line 315: Line 140:
 
|style="border:none; padding: 8px;"| Blunt, Melee
 
|style="border:none; padding: 8px;"| Blunt, Melee
 
|}
 
|}
 +
 +
 +
'''Damage:''' Die rolled when using the optional rule for variable weapon damage (See [[Combat]]).
 +
 +
===Weapon Qualities===
 +
 +
'''Blunt:''' May be used by clerics.
 +
 +
'''Brace:''' Bracing against the ground doubles damage against charging monsters.
 +
 +
'''Charge:''' On horseback, moving at least 60’ in a round and attacking doubles any damage done with a successful hit.
 +
 +
'''Melee:''' Close quarters weapon (5’ or less).
 +
 +
'''Missile:''' Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (–1 to hit) range are shown in parentheses.
 +
 +
'''Reload (optional rule):''' Requires a round to reload between shots; can only be fired every second round.
 +
 +
'''Slow:''' The character acts last in each combat round (see [[Combat]]).
 +
 +
'''Splash weapon:''' On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted over two rounds, as the liquid drips off.
 +
 +
'''Two-handed:''' Requires both hands; the character cannot use a shield.
 +
 +
== Ammunition ==
 +
{| style="border-spacing:0;"
 +
| style="border:none; padding: 8px;"| '''Ammunition'''
 +
| style="border:none; padding: 8px;"| '''Cost (gp)'''
 +
 +
|-
 +
| style="border:none; padding: 8px;"| Arrows (quiver of 20)
 +
| style="border:none; padding: 8px;"| 5
 +
 +
|-
 +
| style="border:none; padding: 8px;"| Crossbow bolts (case of 30)
 +
| style="border:none; padding: 8px;"| 10
 +
 +
|-
 +
| style="border:none; padding: 8px;"| Silver tipped arrow (1)
 +
| style="border:none; padding: 8px;"| 5
 +
 +
|-
 +
| style="border:none; padding: 8px;"| Sling stones
 +
| style="border:none; padding: 8px;"| Free
 +
 +
|}
 +
 +
== Armour ==
 +
{| style="border-spacing:0;"
 +
| style="border:none; padding: 8px;"| '''Armour'''
 +
| style="border:none; padding: 8px;"| '''AC'''
 +
| style="border:none; padding: 8px;"| '''Cost (gp)'''
 +
| style="border:none; padding: 8px;"| '''Weight (Coins)'''
 +
 +
|-
 +
| style="border:none; padding: 8px;"| Leather
 +
| style="border:none; padding: 8px;"| <nowiki>7 [12]</nowiki>
 +
| style="border:none; padding: 8px;"| 20
 +
| style="border:none; padding: 8px;"| 200
 +
 +
|-
 +
| style="border:none; padding: 8px;"| Chainmail
 +
| style="border:none; padding: 8px;"| <nowiki>5 [14]</nowiki>
 +
| style="border:none; padding: 8px;"| 40
 +
| style="border:none; padding: 8px;"| 400
 +
 +
|-
 +
| style="border:none; padding: 8px;"| Plate mail
 +
| style="border:none; padding: 8px;"| <nowiki>3 [16]</nowiki>
 +
| style="border:none; padding: 8px;"| 60
 +
| style="border:none; padding: 8px;"| 500
 +
 +
|-
 +
| style="border:none; padding: 8px;"| Shield
 +
| style="border:none; padding: 8px;"| +1 bonus
 +
| style="border:none; padding: 8px;"| 10
 +
| style="border:none; padding: 8px;"| 100
 +
 +
|}
 +
 +
 +
== Encumbrance (Optional Rule) ==
 +
 +
If the optional rules for encumbrance are used (see [[Time, Weight, Movement#Encumbrance (Optional Rule)|Encumbrance]]), armour and weapons carried are treated as follows.
 +
 +
=== Option 1: Basic Encumbrance ===
 +
 +
Leather armour counts as light armour, chainmail and plate mail count as heavy armour.
 +
 +
=== Option 2: Detailed Encumbrance ===
 +
 +
The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.

Latest revision as of 11:13, 25 January 2020

Weapons

Weapon Cost (gp) Weight (Coins) Damage Qualities
Battle axe 7 50 1d8 Melee, Slow, Two-handed
Club 3 50 1d4 Blunt, Melee
Crossbow 30 50 1d6 Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
Dagger 3 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Hand axe 4 30 1d6 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Holy water vial 25 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Javelin 1 20 1d4 Missile (5’–30’ / 31’–60’ / 61’–90’)
Lance 5 120 1d6 Charge, Melee
Long bow 40 30 1d6 Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
Mace 5 30 1d6 Blunt, Melee
Oil flask, burning 2 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Polearm 7 150 1d10 Brace, Melee, Slow, Two-handed
Short bow 25 30 1d6 Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
Short sword 7 30 1d6 Melee
Silver dagger 30 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Sling 2 20 1d4 Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
Spear 4 30 1d6 Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
Staff 2 40 1d4 Blunt, Melee, Slow, Two-handed
Sword 10 60 1d8 Melee
Torch 1 (for 6) - 1d4 Melee
Two-handed sword 15 150 1d10 Melee, Slow, Two-handed
Warhammer 5 30 1d6 Blunt, Melee


Damage: Die rolled when using the optional rule for variable weapon damage (See Combat).

Weapon Qualities

Blunt: May be used by clerics.

Brace: Bracing against the ground doubles damage against charging monsters.

Charge: On horseback, moving at least 60’ in a round and attacking doubles any damage done with a successful hit.

Melee: Close quarters weapon (5’ or less).

Missile: Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (–1 to hit) range are shown in parentheses.

Reload (optional rule): Requires a round to reload between shots; can only be fired every second round.

Slow: The character acts last in each combat round (see Combat).

Splash weapon: On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted over two rounds, as the liquid drips off.

Two-handed: Requires both hands; the character cannot use a shield.

Ammunition

Ammunition Cost (gp)
Arrows (quiver of 20) 5
Crossbow bolts (case of 30) 10
Silver tipped arrow (1) 5
Sling stones Free

Armour

Armour AC Cost (gp) Weight (Coins)
Leather 7 [12] 20 200
Chainmail 5 [14] 40 400
Plate mail 3 [16] 60 500
Shield +1 bonus 10 100


Encumbrance (Optional Rule)

If the optional rules for encumbrance are used (see Encumbrance), armour and weapons carried are treated as follows.

Option 1: Basic Encumbrance

Leather armour counts as light armour, chainmail and plate mail count as heavy armour.

Option 2: Detailed Encumbrance

The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.