Difference between revisions of "Weapons And Armour"

From OSE SRD
(Weapon Combat Stats)
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| style="border:none; padding: 8px;" | Battle axe || 7 || 50 || 1d8 || Melee, Slow, Two-handed
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| style="border:none; padding: 8px;" | Battle axe
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| style="border:none; padding: 8px;" | 7  
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| style="border:none; padding: 8px;" | Melee, Slow, Two-handed
 
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| style="border:none; padding: 8px;" | Club || 3 || 50 || 1d4 || Blunt, Melee
 
| style="border:none; padding: 8px;" | Club || 3 || 50 || 1d4 || Blunt, Melee

Revision as of 08:42, 20 December 2019

Weapons

Weapon Cost (gp) Weight (Coins)
Battle axe 7 50
Club 3 50
Crossbow 30 50
Dagger 3 10
Hand axe 4 30
Javelin 1 20
Lance 5 120
Long bow 40 30
Mace 5 30
Polearm 7 150
Short bow 25 30
Short sword 7 30
Silver dagger 30 10
Sling 2 20
Spear 4 30
Staff 2 40
Sword 10 60
Two-handed sword 15 150
Warhammer 5 30

Ammunition

Ammunition Cost (gp)
Arrows (quiver of 20) 5
Crossbow bolts (case of 30) 10
Silver tipped arrow (1) 5
Sling stones Free


Armour

Armour AC Cost (gp) Weight (Coins)
Leather 7 [12] 20 200
Chainmail 5 [14] 40 400
Plate mail 3 [16] 60 500
Shield +1 bonus 10 100


Encumbrance (Optional Rule)

If the optional rules for encumbrance are used (see Time, Weight, Movement in Core Rules), armour and weapons carried are treated as follows.

Option 1: Basic Encumbrance

Leather armour counts as light armour, chainmail and plate mail count as heavy armour.

Option 2: Detailed Encumbrance

The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.


Weapon Combat Stats

Weapon Cost (gp) Weight (Coins) Damage Qualities
Battle axe 7 50 1d8 Melee, Slow, Two-handed
Club 3 50 1d4 Blunt, Melee
Crossbow 30 50 1d6 Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
Dagger 3 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Hand axe 4 30 1d6 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Holy water vial 25 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Javelin 1 20 1d4 Missile (5’–30’ / 31’–60’ / 61’–90’)
Lance 5 120 1d6 Charge, Melee
Long bow 40 30 1d6 Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
Mace 5 30 1d6 Blunt, Melee
Oil flask, burning 2 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Polearm 7 150 1d10 Brace, Melee, Slow, Two-handed
Short bow 25 30 1d6 Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
Short sword 7 30 1d6 Melee
Silver dagger 30 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Sling 2 20 1d4 Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
Spear 4 30 1d6 Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
Staff 2 40 1d4 Blunt, Melee, Slow, Two-handed
Sword 10 60 1d8 Melee
Torch 1 (for 6) - 1d4 Melee
Two-handed sword 15 150 1d10 Melee, Slow, Two-handed
Warhammer 5 30 1d6 Blunt, Melee