Difference between revisions of "Weapons And Armour"
AdminGnome (talk | contribs) m (AdminGnome moved page Weapons And Armor to Weapons And Armour) |
DavidMarsh (talk | contribs) m (remove page comment) |
||
(40 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== Weapons == | == Weapons == | ||
− | {| style=" | + | {| class="mw-datatable wikitable" style="text-align: center;" |
− | | style=" | + | |+ style="caption-side: top; text-align: center;" | Weapon Combat Stats |
− | | style=" | + | ! scope="col" style="text-align:left;" | Weapon |
− | | style=" | + | ! scope="col" | Cost (gp) |
− | + | ! scope="col" | Weight (Coins) | |
+ | ! scope="col" | Damage | ||
+ | ! scope="col" | Qualities | ||
+ | |- | ||
+ | | style="text-align:left;" | Battle axe | ||
+ | | 7 | ||
+ | | 50 | ||
+ | | 1d8 | ||
+ | | style="text-align:left;" | Melee, Slow, Two-handed | ||
+ | |- | ||
+ | | style="text-align:left;" | Club | ||
+ | | 3 | ||
+ | | 50 | ||
+ | | 1d4 | ||
+ | | style="text-align:left;" | Blunt, Melee | ||
+ | |- | ||
+ | | style="text-align:left;" | Crossbow | ||
+ | | 30 | ||
+ | | 50 | ||
+ | | 1d6 | ||
+ | | style="text-align:left;" | Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed | ||
+ | |- | ||
+ | | style="text-align:left;" | Dagger | ||
+ | | 3 | ||
+ | | 10 | ||
+ | | 1d4 | ||
+ | | style="text-align:left;" | Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) | ||
+ | |- | ||
+ | | style="text-align:left;" | Hand axe | ||
+ | | 4 | ||
+ | | 30 | ||
+ | | 1d6 | ||
+ | | style="text-align:left;" | Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Adventuring Gear|Holy water (vial)]] | ||
+ | | 25 | ||
+ | | - | ||
+ | | 1d8 | ||
+ | | style="text-align:left;" | Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon | ||
+ | |- | ||
+ | | style="text-align:left;" | Javelin | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 1d4 | ||
+ | | style="text-align:left;" | Missile (5’–30’ / 31’–60’ / 61’–90’) | ||
+ | |- | ||
+ | | style="text-align:left;" | Lance | ||
+ | | 5 | ||
+ | | 120 | ||
+ | | 1d6 | ||
+ | | style="text-align:left;" | Charge, Melee | ||
+ | |- | ||
+ | | style="text-align:left;" | Long bow | ||
+ | | 40 | ||
+ | | 30 | ||
+ | | 1d6 | ||
+ | | style="text-align:left;" | Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed | ||
+ | |- | ||
+ | | style="text-align:left;" | Mace | ||
+ | | 5 | ||
+ | | 30 | ||
+ | | 1d6 | ||
+ | | style="text-align:left;" | Blunt, Melee | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Adventuring Gear|Oil (flask)]], burning | ||
+ | | 2 | ||
+ | | - | ||
+ | | 1d8 | ||
+ | | style="text-align:left;" | Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon | ||
+ | |- | ||
+ | | style="text-align:left;" | Pole arm | ||
+ | | 7 | ||
+ | | 150 | ||
+ | | 1d10 | ||
+ | | style="text-align:left;" | Brace, Melee, Slow, Two-handed | ||
+ | |- | ||
+ | | style="text-align:left;" | Short bow | ||
+ | | 25 | ||
+ | | 30 | ||
+ | | 1d6 | ||
+ | | style="text-align:left;" | Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Short sword |
− | | | + | | 7 |
− | | style=" | + | | 30 |
− | + | | 1d6 | |
+ | | style="text-align:left;" | Melee | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Silver dagger |
− | | | + | | 30 |
− | | style=" | + | | 10 |
− | + | | 1d4 | |
+ | | style="text-align:left;" | Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Sling |
− | | | + | | 2 |
− | | style=" | + | | 20 |
− | + | | 1d4 | |
+ | | style="text-align:left;" | Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’) | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Spear |
− | | | + | | 3 |
− | | style=" | + | | 30 |
− | + | | 1d6 | |
+ | | style="text-align:left;" | Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’) | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Staff |
− | | | + | | 2 |
− | | style=" | + | | 40 |
− | + | | 1d4 | |
+ | | style="text-align:left;" | Blunt, Melee, Slow, Two-handed | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Sword |
− | | | + | | 10 |
− | | style=" | + | | 60 |
− | + | | 1d8 | |
+ | | style="text-align:left;" | Melee | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | [[Adventuring Gear|Torch]] |
− | | | + | | 1 (for 6) |
− | | style=" | + | | - |
− | + | | 1d4 | |
+ | | style="text-align:left;" | Melee | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Two-handed sword |
− | | | + | | 15 |
− | | style=" | + | | 150 |
− | + | | 1d10 | |
+ | | style="text-align:left;" | Melee, Slow, Two-handed | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | War hammer |
− | | | + | | 5 |
− | | style=" | + | | 30 |
+ | | 1d6 | ||
+ | | style="text-align:left;" | Blunt, Melee | ||
+ | |} | ||
− | + | '''Damage:''' Die rolled when using the optional rule for variable weapon damage (See '''''[[Combat]]'''''). | |
− | |||
− | |||
− | |||
− | + | === Weapon Qualities === | |
− | |||
− | |||
− | |||
− | + | '''Blunt:''' May be used by clerics. | |
− | |||
− | |||
− | |||
− | + | '''Brace:''' Bracing against the ground doubles damage against charging monsters. | |
− | |||
− | |||
− | |||
− | + | '''Charge:''' On [[Horse, War|horseback]], moving at least 60’ in a round and attacking doubles any damage done with a successful hit. | |
− | |||
− | |||
− | |||
− | + | '''Melee:''' Close quarters weapon (5’ or less). | |
− | |||
− | |||
− | |||
− | + | '''Missile:''' Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (-1 to hit) range are shown in parentheses. | |
− | |||
− | |||
− | |||
− | + | '''Reload (optional rule):''' Requires a round to reload between shots; can only be fired every second round. | |
− | |||
− | |||
− | |||
− | + | '''Slow:''' The character acts last in each combat round (see '''''[[Combat]]'''''). | |
− | |||
− | |||
− | |||
− | + | '''Splash weapon:''' On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted for two rounds, as the liquid drips off. | |
− | |||
− | |||
− | |||
− | + | '''Two-handed:''' Requires both hands; the character cannot use a shield. | |
== Ammunition == | == Ammunition == | ||
− | |||
− | |||
− | |||
+ | {| class="mw-datatable wikitable" style="text-align: center;" | ||
+ | |+ style="caption-side: top; text-align: center;" | Ammunition | ||
+ | ! scope="col" style="text-align:left;" | Ammunition | ||
+ | ! scope="col" | Cost (gp) | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Arrows (quiver of 20) || 5 |
− | | | ||
− | |||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Crossbow bolts (case of 30) || 10 |
− | | | ||
− | |||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Silver tipped arrow (1) || 5 |
− | | | ||
− | |||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Sling stones || Free |
− | | | ||
− | |||
|} | |} | ||
− | == Armour == | + | == Armour == |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {| class="mw-datatable wikitable" style="text-align: center;" | ||
+ | |+ style="caption-side: top; text-align: center;" | Armour | ||
+ | ! scope="col" style="text-align:left;" | Armour | ||
+ | ! scope="col" | AC | ||
+ | ! scope="col" | Cost (gp) | ||
+ | ! scope="col" | Weight (Coins) | ||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Leather || 7 [12] || 20 || 200 |
− | | | ||
− | | | ||
− | | | ||
− | |||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Chainmail || 5 [14] || 40 || 400 |
− | | | ||
− | | | ||
− | | | ||
− | |||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Plate mail || 3 [16] || 60 || 500 |
− | | | ||
− | | | ||
− | | | ||
− | |||
|- | |- | ||
− | | style=" | + | | style="text-align:left;" | Shield || +1 bonus || 10 || 100 |
− | | | ||
− | | | ||
− | | | ||
− | |||
|} | |} | ||
== Encumbrance (Optional Rule) == | == Encumbrance (Optional Rule) == | ||
− | If the optional rules for encumbrance are used (see '''''Time, Weight, Movement''' | + | If the optional rules for encumbrance are used (see '''''[[Time, Weight, Movement#Encumbrance (Optional Rule)|Encumbrance]]'''''), armour and weapons carried are treated as follows. |
=== Option 1: Basic Encumbrance === | === Option 1: Basic Encumbrance === | ||
− | Leather armour counts as light armour, chainmail and plate mail count as heavy armour. | + | Leather armour counts as '''''light armour''''', chainmail and plate mail count as '''''heavy armour'''''. |
=== Option 2: Detailed Encumbrance === | === Option 2: Detailed Encumbrance === | ||
The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container. | The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container. | ||
+ | |||
+ | [[Category:Equipment]] |
Latest revision as of 08:59, 9 November 2022
Contents
Weapons
Weapon | Cost (gp) | Weight (Coins) | Damage | Qualities |
---|---|---|---|---|
Battle axe | 7 | 50 | 1d8 | Melee, Slow, Two-handed |
Club | 3 | 50 | 1d4 | Blunt, Melee |
Crossbow | 30 | 50 | 1d6 | Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed |
Dagger | 3 | 10 | 1d4 | Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) |
Hand axe | 4 | 30 | 1d6 | Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) |
Holy water (vial) | 25 | - | 1d8 | Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon |
Javelin | 1 | 20 | 1d4 | Missile (5’–30’ / 31’–60’ / 61’–90’) |
Lance | 5 | 120 | 1d6 | Charge, Melee |
Long bow | 40 | 30 | 1d6 | Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed |
Mace | 5 | 30 | 1d6 | Blunt, Melee |
Oil (flask), burning | 2 | - | 1d8 | Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon |
Pole arm | 7 | 150 | 1d10 | Brace, Melee, Slow, Two-handed |
Short bow | 25 | 30 | 1d6 | Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed |
Short sword | 7 | 30 | 1d6 | Melee |
Silver dagger | 30 | 10 | 1d4 | Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) |
Sling | 2 | 20 | 1d4 | Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’) |
Spear | 3 | 30 | 1d6 | Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’) |
Staff | 2 | 40 | 1d4 | Blunt, Melee, Slow, Two-handed |
Sword | 10 | 60 | 1d8 | Melee |
Torch | 1 (for 6) | - | 1d4 | Melee |
Two-handed sword | 15 | 150 | 1d10 | Melee, Slow, Two-handed |
War hammer | 5 | 30 | 1d6 | Blunt, Melee |
Damage: Die rolled when using the optional rule for variable weapon damage (See Combat).
Weapon Qualities
Blunt: May be used by clerics.
Brace: Bracing against the ground doubles damage against charging monsters.
Charge: On horseback, moving at least 60’ in a round and attacking doubles any damage done with a successful hit.
Melee: Close quarters weapon (5’ or less).
Missile: Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (-1 to hit) range are shown in parentheses.
Reload (optional rule): Requires a round to reload between shots; can only be fired every second round.
Slow: The character acts last in each combat round (see Combat).
Splash weapon: On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted for two rounds, as the liquid drips off.
Two-handed: Requires both hands; the character cannot use a shield.
Ammunition
Ammunition | Cost (gp) |
---|---|
Arrows (quiver of 20) | 5 |
Crossbow bolts (case of 30) | 10 |
Silver tipped arrow (1) | 5 |
Sling stones | Free |
Armour
Armour | AC | Cost (gp) | Weight (Coins) |
---|---|---|---|
Leather | 7 [12] | 20 | 200 |
Chainmail | 5 [14] | 40 | 400 |
Plate mail | 3 [16] | 60 | 500 |
Shield | +1 bonus | 10 | 100 |
Encumbrance (Optional Rule)
If the optional rules for encumbrance are used (see Encumbrance), armour and weapons carried are treated as follows.
Option 1: Basic Encumbrance
Leather armour counts as light armour, chainmail and plate mail count as heavy armour.
Option 2: Detailed Encumbrance
The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.