Difference between revisions of "Weapons And Armour"

From OSE SRD
(Encumbrance (Optional Rule))
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{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none; padding: 8px;"| '''Weapon'''
+
| style="border:none; padding: 8px;"| '''INT'''
| style="border:none; padding: 8px;"| '''Cost (gp)'''
+
| style="border:none; padding: 8px;"| '''Reading'''
| style="border:none; padding: 8px;"| '''Weight (Coins)'''
+
| style="border:none; padding: 8px;"| '''Communication'''
| style="border:none; padding: 8px;"| '''Damage'''
 
| style="border:none; padding: 8px;"| '''Qualities'''
 
 
|-
 
|-
| style="border:none; padding: 8px;" | Battle axe
+
| style="border:none; padding: 8px;" | 7
| style="border:none; padding: 8px;" | 7  
+
| style="border:none; padding: 8px;" | No
| style="border:none; padding: 8px;" | 50
+
| style="border:none; padding: 8px;" | Empathy
| style="border:none; padding: 8px;" | 1d8
 
| style="border:none; padding: 8px;" | Melee, Slow, Two-handed
 
 
|-
 
|-
| style="border:none; padding: 8px;" | Club
+
| style="border:none; padding: 8px;" | 8
| style="border:none; padding: 8px;" |3
+
| style="border:none; padding: 8px;" | No
| style="border:none; padding: 8px;" |50
+
| style="border:none; padding: 8px;" | Empathy
| style="border:none; padding: 8px;" |1d4
 
| style="border:none; padding: 8px;" |Blunt, Melee
 
 
|-
 
|-
| style="border:none; padding: 8px;" | Crossbow
+
| style="border:none; padding: 8px;" | 9
| style="border:none; padding: 8px;"| 30
+
| style="border:none; padding: 8px;" | No
| style="border:none; padding: 8px;"| 50
+
| style="border:none; padding: 8px;" | Empathy
|  style="border:none; padding: 8px;"| 1d6
 
|  style="border:none; padding: 8px;"| Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
 
 
|-
 
|-
| style="border:none; padding: 8px;" | Dagger
+
| style="border:none; padding: 8px;" | 10
| style="border:none; padding: 8px;"| 3
+
| style="border:none; padding: 8px;" | No
| style="border:none; padding: 8px;"| 10  
+
| style="border:none; padding: 8px;" | Empathy
| style="border:none; padding: 8px;"| 1d4
 
| style="border:none; padding: 8px;"| Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
 
|-
 
|-
| style="border:none; padding: 8px;"| Hand axe
+
| style="border:none; padding: 8px;" | 11
| style="border:none; padding: 8px;"| 4
+
| style="border:none; padding: 8px;" | No
| style="border:none; padding: 8px;"| 30
+
| style="border:none; padding: 8px;" | Empathy
| style="border:none; padding: 8px;"| 1d6
 
| style="border:none; padding: 8px;"|Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
 
|-
 
|-
| style="border:none; padding: 8px;" | Holy water vial
+
| style="border:none; padding: 8px;" | 12
| style="border:none; padding: 8px;"|25
+
| style="border:none; padding: 8px;" | No
| style="border:none; padding: 8px;"|-
+
| style="border:none; padding: 8px;" | Empathy
| style="border:none; padding: 8px;"|1d8
 
| style="border:none; padding: 8px;"|Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
 
 
|-
 
|-
| style="border:none; padding: 8px;"|Javelin
+
 
| style="border:none; padding: 8px;"|1
 
| style="border:none; padding: 8px;"|20
 
| style="border:none; padding: 8px;"|1d4
 
| style="border:none; padding: 8px;"|Missile (5’–30’ / 31’–60’ / 61’–90’)
 
|-
 
| style="border:none; padding: 8px;" | Lance
 
| style="border:none; padding: 8px;"|5
 
| style="border:none; padding: 8px;"|120
 
| style="border:none; padding: 8px;"|1d6
 
| style="border:none; padding: 8px;"|Charge, Melee
 
|-
 
| style="border:none; padding: 8px;" | Long bow
 
| style="border:none; padding: 8px;"|40
 
| style="border:none; padding: 8px;"|30
 
| style="border:none; padding: 8px;"|1d6
 
| style="border:none; padding: 8px;"|Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
 
|-
 
| style="border:none; padding: 8px;" | Mace
 
| style="border:none; padding: 8px;"|5
 
| style="border:none; padding: 8px;"|30
 
| style="border:none; padding: 8px;"|1d6
 
| style="border:none; padding: 8px;"|Blunt, Melee
 
|-
 
| style="border:none; padding: 8px;" | Oil flask, burning
 
| style="border:none; padding: 8px;"|2
 
| style="border:none; padding: 8px;"|-
 
| style="border:none; padding: 8px;"|1d8
 
| style="border:none; padding: 8px;"|Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
 
|-
 
| style="border:none; padding: 8px;" | Polearm
 
| style="border:none; padding: 8px;"|7
 
| style="border:none; padding: 8px;"|150
 
| style="border:none; padding: 8px;"|1d10
 
| style="border:none; padding: 8px;"|Brace, Melee, Slow, Two-handed
 
|-
 
| style="border:none; padding: 8px;" | Short bow
 
| style="border:none; padding: 8px;"|25
 
| style="border:none; padding: 8px;"|30
 
| style="border:none; padding: 8px;"|1d6
 
| style="border:none; padding: 8px;"|Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
 
|-
 
| style="border:none; padding: 8px;" | Short sword
 
| style="border:none; padding: 8px;"|7
 
| style="border:none; padding: 8px;"|30
 
| style="border:none; padding: 8px;"|1d6
 
| style="border:none; padding: 8px;"|Melee
 
|-
 
| style="border:none; padding: 8px;" | Silver dagger
 
| style="border:none; padding: 8px;"|30
 
| style="border:none; padding: 8px;"|10
 
| style="border:none; padding: 8px;"|1d4
 
| style="border:none; padding: 8px;"|Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
|-
 
| style="border:none; padding: 8px;" | Sling
 
| style="border:none; padding: 8px;"|2
 
| style="border:none; padding: 8px;"|20
 
| style="border:none; padding: 8px;"|1d4
 
| style="border:none; padding: 8px;"|Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
 
|-
 
| style="border:none; padding: 8px;" | Spear
 
| style="border:none; padding: 8px;"|4
 
| style="border:none; padding: 8px;"|30
 
| style="border:none; padding: 8px;"|1d6
 
| style="border:none; padding: 8px;"| Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
 
|-
 
| style="border:none; padding: 8px;"| Staff
 
| style="border:none; padding: 8px;"| 2
 
| style="border:none; padding: 8px;"| 40
 
| style="border:none; padding: 8px;"| 1d4
 
| style="border:none; padding: 8px;"| Blunt, Melee, Slow, Two-handed
 
|-
 
| style="border:none; padding: 8px;"| Sword
 
| style="border:none; padding: 8px;"| 10
 
| style="border:none; padding: 8px;"| 60
 
| style="border:none; padding: 8px;"| 1d8
 
| style="border:none; padding: 8px;"| Melee
 
|-
 
| style="border:none; padding: 8px;" | Torch
 
|style="border:none; padding: 8px;"| 1 (for 6)
 
|style="border:none; padding: 8px;"| -
 
|style="border:none; padding: 8px;"| 1d4
 
|style="border:none; padding: 8px;"| Melee
 
|-
 
| style="border:none; padding: 8px;" | Two-handed sword
 
|style="border:none; padding: 8px;"| 15
 
|style="border:none; padding: 8px;"| 150
 
|style="border:none; padding: 8px;"| 1d10
 
|style="border:none; padding: 8px;"| Melee, Slow, Two-handed
 
|-
 
| style="border:none; padding: 8px;" | Warhammer
 
|style="border:none; padding: 8px;"| 5
 
|style="border:none; padding: 8px;"| 30
 
|style="border:none; padding: 8px;"| 1d6
 
|style="border:none; padding: 8px;"| Blunt, Melee
 
 
|}
 
|}
  

Revision as of 12:06, 25 May 2021

Weapons

INT Reading Communication
7 No Empathy
8 No Empathy
9 No Empathy
10 No Empathy
11 No Empathy
12 No Empathy


Damage: Die rolled when using the optional rule for variable weapon damage (See Combat).

Weapon Qualities

Blunt: May be used by clerics.

Brace: Bracing against the ground doubles damage against charging monsters.

Charge: On horseback, moving at least 60’ in a round and attacking doubles any damage done with a successful hit.

Melee: Close quarters weapon (5’ or less).

Missile: Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (–1 to hit) range are shown in parentheses.

Reload (optional rule): Requires a round to reload between shots; can only be fired every second round.

Slow: The character acts last in each combat round (see Combat).

Splash weapon: On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted over two rounds, as the liquid drips off.

Two-handed: Requires both hands; the character cannot use a shield.

Ammunition

Ammunition Cost (gp)
Arrows (quiver of 20) 5
Crossbow bolts (case of 30) 10
Silver tipped arrow (1) 5
Sling stones Free

Armour

Armour AC Cost (gp) Weight (Coins)
Leather 7 [12] 20 200
Chainmail 5 [14] 40 400
Plate mail 3 [16] 60 500
Shield +1 bonus 10 100


Encumbrance (Optional Rule)

If the optional rules for encumbrance are used (see Encumbrance), armour and weapons carried are treated as follows.

Option 1: Basic Encumbrance

Leather armour counts as light armour, chainmail and plate mail count as heavy armour.

Option 2: Detailed Encumbrance

The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.