Difference between revisions of "Weapons And Armour"

From OSE SRD
(Undo revision 2729 by AdminGnome (talk))
(Tag: Undo)
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{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none; padding: 8px;"| '''INT'''
+
| style="border:none; padding: 8px;"| '''Weapon'''
| style="border:none; padding: 8px;"| '''Reading'''
+
| style="border:none; padding: 8px;"| '''Cost (gp)'''
| style="border:none; padding: 8px;"| '''Communication'''
+
| style="border:none; padding: 8px;"| '''Weight (Coins)'''
 +
| style="border:none; padding: 8px;"| '''Damage'''
 +
| style="border:none; padding: 8px;"| '''Qualities'''
 
|-
 
|-
| style="border:none; padding: 8px;" | 7
+
| style="border:none; padding: 8px;" | Battle axe
| style="border:none; padding: 8px;" | No
+
| style="border:none; padding: 8px;" | 7  
| style="border:none; padding: 8px;" | Empathy
+
| style="border:none; padding: 8px;" | 50
 +
| style="border:none; padding: 8px;" | 1d8
 +
| style="border:none; padding: 8px;" | Melee, Slow, Two-handed
 
|-
 
|-
| style="border:none; padding: 8px;" | 8
+
| style="border:none; padding: 8px;" | Club
| style="border:none; padding: 8px;" | No
+
| style="border:none; padding: 8px;" |3
| style="border:none; padding: 8px;" | Empathy
+
| style="border:none; padding: 8px;" |50
 +
| style="border:none; padding: 8px;" |1d4
 +
| style="border:none; padding: 8px;" |Blunt, Melee
 
|-
 
|-
| style="border:none; padding: 8px;" | 9
+
| style="border:none; padding: 8px;" | Crossbow
| style="border:none; padding: 8px;" | No
+
| style="border:none; padding: 8px;"| 30
| style="border:none; padding: 8px;" | Empathy
+
| style="border:none; padding: 8px;"| 50
 +
|  style="border:none; padding: 8px;"| 1d6
 +
|  style="border:none; padding: 8px;"| Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
 
|-
 
|-
| style="border:none; padding: 8px;" | 10
+
| style="border:none; padding: 8px;" | Dagger
| style="border:none; padding: 8px;" | No
+
| style="border:none; padding: 8px;"| 3
| style="border:none; padding: 8px;" | Empathy
+
| style="border:none; padding: 8px;"| 10  
 +
| style="border:none; padding: 8px;"| 1d4
 +
| style="border:none; padding: 8px;"| Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
|-
 
|-
| style="border:none; padding: 8px;" | 11
+
| style="border:none; padding: 8px;"| Hand axe
| style="border:none; padding: 8px;" | No
+
| style="border:none; padding: 8px;"| 4
| style="border:none; padding: 8px;" | Empathy
+
| style="border:none; padding: 8px;"| 30
 +
| style="border:none; padding: 8px;"| 1d6
 +
| style="border:none; padding: 8px;"|Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 
|-
 
|-
| style="border:none; padding: 8px;" | 12
+
| style="border:none; padding: 8px;" | Holy water vial
| style="border:none; padding: 8px;" | No
+
| style="border:none; padding: 8px;"|25
| style="border:none; padding: 8px;" | Empathy
+
| style="border:none; padding: 8px;"|-
 +
| style="border:none; padding: 8px;"|1d8
 +
| style="border:none; padding: 8px;"|Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
 
|-
 
|-
 
+
| style="border:none; padding: 8px;"|Javelin
 +
| style="border:none; padding: 8px;"|1
 +
| style="border:none; padding: 8px;"|20
 +
| style="border:none; padding: 8px;"|1d4
 +
| style="border:none; padding: 8px;"|Missile (5’–30’ / 31’–60’ / 61’–90’)
 +
|-
 +
| style="border:none; padding: 8px;" | Lance
 +
| style="border:none; padding: 8px;"|5
 +
| style="border:none; padding: 8px;"|120
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Charge, Melee
 +
|-
 +
| style="border:none; padding: 8px;" | Long bow
 +
| style="border:none; padding: 8px;"|40
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Mace
 +
| style="border:none; padding: 8px;"|5
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Blunt, Melee
 +
|-
 +
| style="border:none; padding: 8px;" | Oil flask, burning
 +
| style="border:none; padding: 8px;"|2
 +
| style="border:none; padding: 8px;"|-
 +
| style="border:none; padding: 8px;"|1d8
 +
| style="border:none; padding: 8px;"|Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
 +
|-
 +
| style="border:none; padding: 8px;" | Polearm
 +
| style="border:none; padding: 8px;"|7
 +
| style="border:none; padding: 8px;"|150
 +
| style="border:none; padding: 8px;"|1d10
 +
| style="border:none; padding: 8px;"|Brace, Melee, Slow, Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Short bow
 +
| style="border:none; padding: 8px;"|25
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Short sword
 +
| style="border:none; padding: 8px;"|7
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"|Melee
 +
|-
 +
| style="border:none; padding: 8px;" | Silver dagger
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|10
 +
| style="border:none; padding: 8px;"|1d4
 +
| style="border:none; padding: 8px;"|Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
 +
|-
 +
| style="border:none; padding: 8px;" | Sling
 +
| style="border:none; padding: 8px;"|2
 +
| style="border:none; padding: 8px;"|20
 +
| style="border:none; padding: 8px;"|1d4
 +
| style="border:none; padding: 8px;"|Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
 +
|-
 +
| style="border:none; padding: 8px;" | Spear
 +
| style="border:none; padding: 8px;"|4
 +
| style="border:none; padding: 8px;"|30
 +
| style="border:none; padding: 8px;"|1d6
 +
| style="border:none; padding: 8px;"| Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
 +
|-
 +
| style="border:none; padding: 8px;"| Staff
 +
| style="border:none; padding: 8px;"| 2
 +
| style="border:none; padding: 8px;"| 40
 +
| style="border:none; padding: 8px;"| 1d4
 +
| style="border:none; padding: 8px;"| Blunt, Melee, Slow, Two-handed
 +
|-
 +
| style="border:none; padding: 8px;"| Sword
 +
| style="border:none; padding: 8px;"| 10
 +
| style="border:none; padding: 8px;"| 60
 +
| style="border:none; padding: 8px;"| 1d8
 +
| style="border:none; padding: 8px;"| Melee
 +
|-
 +
| style="border:none; padding: 8px;" | Torch
 +
|style="border:none; padding: 8px;"| 1 (for 6)
 +
|style="border:none; padding: 8px;"| -
 +
|style="border:none; padding: 8px;"| 1d4
 +
|style="border:none; padding: 8px;"| Melee
 +
|-
 +
| style="border:none; padding: 8px;" | Two-handed sword
 +
|style="border:none; padding: 8px;"| 15
 +
|style="border:none; padding: 8px;"| 150
 +
|style="border:none; padding: 8px;"| 1d10
 +
|style="border:none; padding: 8px;"| Melee, Slow, Two-handed
 +
|-
 +
| style="border:none; padding: 8px;" | Warhammer
 +
|style="border:none; padding: 8px;"| 5
 +
|style="border:none; padding: 8px;"| 30
 +
|style="border:none; padding: 8px;"| 1d6
 +
|style="border:none; padding: 8px;"| Blunt, Melee
 
|}
 
|}
  

Revision as of 12:06, 25 May 2021

Weapons

Weapon Cost (gp) Weight (Coins) Damage Qualities
Battle axe 7 50 1d8 Melee, Slow, Two-handed
Club 3 50 1d4 Blunt, Melee
Crossbow 30 50 1d6 Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
Dagger 3 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Hand axe 4 30 1d6 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Holy water vial 25 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Javelin 1 20 1d4 Missile (5’–30’ / 31’–60’ / 61’–90’)
Lance 5 120 1d6 Charge, Melee
Long bow 40 30 1d6 Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
Mace 5 30 1d6 Blunt, Melee
Oil flask, burning 2 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Polearm 7 150 1d10 Brace, Melee, Slow, Two-handed
Short bow 25 30 1d6 Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
Short sword 7 30 1d6 Melee
Silver dagger 30 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Sling 2 20 1d4 Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
Spear 4 30 1d6 Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
Staff 2 40 1d4 Blunt, Melee, Slow, Two-handed
Sword 10 60 1d8 Melee
Torch 1 (for 6) - 1d4 Melee
Two-handed sword 15 150 1d10 Melee, Slow, Two-handed
Warhammer 5 30 1d6 Blunt, Melee


Damage: Die rolled when using the optional rule for variable weapon damage (See Combat).

Weapon Qualities

Blunt: May be used by clerics.

Brace: Bracing against the ground doubles damage against charging monsters.

Charge: On horseback, moving at least 60’ in a round and attacking doubles any damage done with a successful hit.

Melee: Close quarters weapon (5’ or less).

Missile: Thrown or fired weapon (greater than 5’ distance). The distances for short (+1 to hit), medium, and long (–1 to hit) range are shown in parentheses.

Reload (optional rule): Requires a round to reload between shots; can only be fired every second round.

Slow: The character acts last in each combat round (see Combat).

Splash weapon: On a successful attack, the container smashes and douses the target with the liquid. The listed damage is inflicted over two rounds, as the liquid drips off.

Two-handed: Requires both hands; the character cannot use a shield.

Ammunition

Ammunition Cost (gp)
Arrows (quiver of 20) 5
Crossbow bolts (case of 30) 10
Silver tipped arrow (1) 5
Sling stones Free

Armour

Armour AC Cost (gp) Weight (Coins)
Leather 7 [12] 20 200
Chainmail 5 [14] 40 400
Plate mail 3 [16] 60 500
Shield +1 bonus 10 100


Encumbrance (Optional Rule)

If the optional rules for encumbrance are used (see Encumbrance), armour and weapons carried are treated as follows.

Option 1: Basic Encumbrance

Leather armour counts as light armour, chainmail and plate mail count as heavy armour.

Option 2: Detailed Encumbrance

The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.