Weapons And Armour
From OSE SRD
Revision as of 16:04, 6 November 2019 by AdminGnome (talk | contribs)
Contents
Weapons
Weapon | Cost (gp) | Weight (Coins) |
Battle axe | 7 | 50 |
Club | 3 | 50 |
Crossbow | 30 | 50 |
Dagger | 3 | 10 |
Hand axe | 4 | 30 |
Javelin | 1 | 20 |
Lance | 5 | 120 |
Long bow | 40 | 30 |
Mace | 5 | 30 |
Polearm | 7 | 150 |
Short bow | 25 | 30 |
Short sword | 7 | 30 |
Silver dagger | 30 | 10 |
Sling | 2 | 20 |
Spear | 4 | 30 |
Staff | 2 | 40 |
Sword | 10 | 60 |
Two-handed sword | 15 | 150 |
Warhammer | 5 | 30 |
Ammunition
Ammunition | Cost (gp) |
Arrows (quiver of 20) | 5 |
Crossbow bolts (case of 30) | 10 |
Silver tipped arrow (1) | 5 |
Sling stones | Free |
Armour
Armour | AC | Cost (gp) | Weight (Coins) |
Leather | 7 [12] | 20 | 200 |
Chainmail | 5 [14] | 40 | 400 |
Plate mail | 3 [16] | 60 | 500 |
Shield | +1 bonus | 10 | 100 |
Encumbrance (Optional Rule)
If the optional rules for encumbrance are used (see Time, Weight, Movement in Core Rules), armour and weapons carried are treated as follows.
Option 1: Basic Encumbrance
Leather armour counts as light armour, chainmail and plate mail count as heavy armour.
Option 2: Detailed Encumbrance
The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.