Difference between revisions of "White Ape"

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''10’ long, serpentine lizards. Unintelligent,but highly magical. Dwell in caverns and
+
''Albino, herbivorous, gorilla-like apes that live in caves and emerge at night to forage.''
twisted brambles.
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----
''
 
 
{|
 
{|
| style="font-weight:bold;" | Armor Class
+
| style="font-weight:bold;padding-right:8px;" | Armour Class
| 4 [15]
+
| 6 [13]
 
|-
 
|-
| style="font-weight:bold;" | Hit Dice
+
| style="font-weight:bold;padding-right:8px;" | Hit Dice
| 6+1** (28hp)
+
| 4 (18hp)
 
|-
 
|-
| style="font-weight:bold;" | Attacks
+
| style="font-weight:bold;padding-right:8px;" | Attacks
| 1 × bite
+
| 2 × claw(1d4) or 1 × thrown rock (1d6)
(1d10 + petrification)
 
 
|-
 
|-
| style="font-weight:bold;" | THAC0
+
| style="font-weight:bold;padding-right:8px;" | THAC0
| 13 [+6]
+
| 16 [+3]
 
|-
 
|-
| style="font-weight:bold;" | Movement
+
| style="font-weight:bold;padding-right:8px;" | Movement
| 60’ (20’)
+
| 120’ (40’)
 
|-
 
|-
| style="font-weight:bold;" | Saving Throws
+
| style="font-weight:bold;padding-right:8px;" | Saving Throws
| D10 W11 P12 B13 S14 (6)
+
| D12 W13 P14B15 S16 (2)
 
|-
 
|-
| style="font-weight:bold;" | Moral
+
| style="font-weight:bold;padding-right:8px;" | Morale
| 9
+
| 7
 
|-
 
|-
| style="font-weight:bold;" | Alignment
+
| style="font-weight:bold;padding-right:8px;" | Alignment
 
| Neutral
 
| Neutral
 
|-
 
|-
| style="font-weight:bold;" | XP
+
| style="font-weight:bold;padding-right:8px;" | XP
| 950
+
| 75
 
|-
 
|-
| style="font-weight:bold;" | Number Appearing
+
| style="font-weight:bold;padding-right:8px;" | Number Appearing
| 1d6 (1d6)
+
| 1d6 (2d4)
 
|-
 
|-
| style="font-weight:bold;" | Treasure Type
+
| style="font-weight:bold;padding-right:8px;" | Treasure Type
| F
+
| None
 
|}
 
|}
 +
 +
----
 +
* ''' Territorial:''' Defend their lair with threats and, if this is ignored, violence.

Latest revision as of 15:53, 9 February 2020

Albino, herbivorous, gorilla-like apes that live in caves and emerge at night to forage.


Armour Class 6 [13]
Hit Dice 4 (18hp)
Attacks 2 × claw(1d4) or 1 × thrown rock (1d6)
THAC0 16 [+3]
Movement 120’ (40’)
Saving Throws D12 W13 P14B15 S16 (2)
Morale 7
Alignment Neutral
XP 75
Number Appearing 1d6 (2d4)
Treasure Type None

  • Territorial: Defend their lair with threats and, if this is ignored, violence.