Difference between revisions of "White Ape"

From OSE SRD
 
(7 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
----
 
----
 
{|
 
{|
| style="font-weight:bold;" | Armor Class
+
| style="font-weight:bold;padding-right:8px;" | Armour Class
 
| 6 [13]
 
| 6 [13]
 
|-
 
|-
| style="font-weight:bold;" | Hit Dice
+
| style="font-weight:bold;padding-right:8px;" | Hit Dice
 
| 4 (18hp)
 
| 4 (18hp)
 
|-
 
|-
| style="font-weight:bold;" | Attacks
+
| style="font-weight:bold;padding-right:8px;" | Attacks
 
| 2 × claw(1d4) or 1 × thrown rock (1d6)
 
| 2 × claw(1d4) or 1 × thrown rock (1d6)
 
|-
 
|-
| style="font-weight:bold;" | THAC0
+
| style="font-weight:bold;padding-right:8px;" | THAC0
 
| 16 [+3]
 
| 16 [+3]
 
|-
 
|-
| style="font-weight:bold;" | Movement
+
| style="font-weight:bold;padding-right:8px;" | Movement
 
| 120’ (40’)
 
| 120’ (40’)
 
|-
 
|-
| style="font-weight:bold;" | Saving Throws
+
| style="font-weight:bold;padding-right:8px;" | Saving Throws
 
| D12 W13 P14B15 S16 (2)
 
| D12 W13 P14B15 S16 (2)
 
|-
 
|-
| style="font-weight:bold;" | Moral
+
| style="font-weight:bold;padding-right:8px;" | Morale
 
| 7
 
| 7
 
|-
 
|-
| style="font-weight:bold;" | Alignment
+
| style="font-weight:bold;padding-right:8px;" | Alignment
 
| Neutral
 
| Neutral
 
|-
 
|-
| style="font-weight:bold;" | XP
+
| style="font-weight:bold;padding-right:8px;" | XP
 
| 75
 
| 75
 
|-
 
|-
| style="font-weight:bold;" | Number Appearing
+
| style="font-weight:bold;padding-right:8px;" | Number Appearing
 
| 1d6 (2d4)
 
| 1d6 (2d4)
 
|-
 
|-
| style="font-weight:bold;" | Treasure Type
+
| style="font-weight:bold;padding-right:8px;" | Treasure Type
 
| None
 
| None
 
|}
 
|}
  
 
----
 
----
*'''Territorial:''' Defend their lair withthreats and, if this is ignored, violence.
+
* ''' Territorial:''' Defend their lair with threats and, if this is ignored, violence.

Latest revision as of 15:53, 9 February 2020

Albino, herbivorous, gorilla-like apes that live in caves and emerge at night to forage.


Armour Class 6 [13]
Hit Dice 4 (18hp)
Attacks 2 × claw(1d4) or 1 × thrown rock (1d6)
THAC0 16 [+3]
Movement 120’ (40’)
Saving Throws D12 W13 P14B15 S16 (2)
Morale 7
Alignment Neutral
XP 75
Number Appearing 1d6 (2d4)
Treasure Type None

  • Territorial: Defend their lair with threats and, if this is ignored, violence.