Difference between revisions of "Giant"
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* ''' Boulder throwing:''' Up to 200’. | * ''' Boulder throwing:''' Up to 200’. | ||
* ''' Castle:''' Built into mountain-sides or floating on cloud banks. | * ''' Castle:''' Built into mountain-sides or floating on cloud banks. | ||
− | * ''' Guardians:''' 3d6 giant hawks or (only in mountains) 6d6 dire wolves. | + | * ''' Guardians:''' 3d6 [[Hawk, Giant|giant hawks]] or (only in mountains) 6d6 [[Wolf, Dire|dire wolves]]. |
* ''' Hate intruders:''' May block mountain passes to ensure isolation. | * ''' Hate intruders:''' May block mountain passes to ensure isolation. | ||
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* ''' Fire immunity:''' Unharmed by fire. | * ''' Fire immunity:''' Unharmed by fire. | ||
* ''' Castle:''' Black, low-walled. Made of baked mud and raw iron. | * ''' Castle:''' Black, low-walled. Made of baked mud and raw iron. | ||
− | * ''' Guardians:''' 20% chance of 1d3 | + | * ''' Guardians:''' 20% chance of 1d3 [[hydra]]s, 3d6 [[hellhound]]s otherwise. |
==Frost Giant== | ==Frost Giant== | ||
''18’ tall humanoids with pale skin and pale hair (yellow or blue hued). Dress in furs or iron armour. Males have long beards.'' | ''18’ tall humanoids with pale skin and pale hair (yellow or blue hued). Dress in furs or iron armour. Males have long beards.'' | ||
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* ''' Cold immunity:''' Unharmed by cold-based attacks. | * ''' Cold immunity:''' Unharmed by cold-based attacks. | ||
* ''' Castle:''' High upon snowy mountains. | * ''' Castle:''' High upon snowy mountains. | ||
− | * ''' Guardians:''' 20% chance of 3d6 polar bears, 6d6 wolves otherwise. | + | * ''' Guardians:''' 20% chance of 3d6 [[Bear, Polar|polar bears]], 6d6 [[Wolf|wolves]] otherwise. |
==Hill Giant== | ==Hill Giant== | ||
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* ''' Weapons:''' Stone clubs made from huge stalactites. | * ''' Weapons:''' Stone clubs made from huge stalactites. | ||
* ''' Boulder throwing:''' Up to 300’. | * ''' Boulder throwing:''' Up to 300’. | ||
− | * ''' Guardians:''' 50% chance of 1d4 cave bears. | + | * ''' Guardians:''' 50% chance of 1d4 [[Bear, Cave|cave bears]]. |
==Storm Giant== | ==Storm Giant== | ||
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* ''' Lightning immunity:''' Unharmed by lightning. Enjoy basking in storms. | * ''' Lightning immunity:''' Unharmed by lightning. Enjoy basking in storms. | ||
* ''' Castle:''' High among mountain peaks, atop banks of clouds, or in deep waters. | * ''' Castle:''' High among mountain peaks, atop banks of clouds, or in deep waters. | ||
− | * ''' Guardians:''' 2d4 griffons. Underwater: 3d6 giant crabs. | + | * ''' Guardians:''' 2d4 [[griffons]]. Underwater: 3d6 [[Crab, Giant|giant crabs]]. |
Revision as of 07:09, 9 September 2022
Cloud Giant
Aggressive, 20’ tall humanoids with skin and hair ranging from grey to white. Dress in pale robes.
Armour Class | 4 [15] |
Hit Dice | 12+3 (57hp) |
Attacks | 1 × weapon (6d6) or 1 × boulder (3d6) |
THAC0 | 10 [+9] |
Movement | 120’ (40’) |
Saving Throws | D6 W7 P8 B8 S10 (12) |
Morale | 10 |
Alignment | Neutral |
XP | 1,100 |
Number Appearing | 1d2 (1d3) |
Treasure Type | E + 5,000gp |
- Keen sight and smell: Only surprised on a 1.
- Boulder throwing: Up to 200’.
- Castle: Built into mountain-sides or floating on cloud banks.
- Guardians: 3d6 giant hawks or (only in mountains) 6d6 dire wolves.
- Hate intruders: May block mountain passes to ensure isolation.
Fire Giant
16’ tall humanoids with black hair and red skin. Dress in armour fashioned from golden metals (brass, bronze, copper). Dwell in places of extreme heat (e.g. near volcanoes).
Armour Class | 4 [15] |
Hit Dice | 11+2 (51hp) |
Attacks | 1 × weapon (5d6) or 1 × boulder (3d6) |
THAC0 | 10 [+9] |
Movement | 120’ (40’) |
Saving Throws | D6 W7 P8 B8 S10 (11) |
Morale | 9 |
Alignment | Chaotic |
XP | 1,100 |
Number Appearing | 1d2 (1d3) |
Treasure Type | E + 5,000gp |
- Boulder throwing: Up to 200’.
- Fire immunity: Unharmed by fire.
- Castle: Black, low-walled. Made of baked mud and raw iron.
- Guardians: 20% chance of 1d3 hydras, 3d6 hellhounds otherwise.
Frost Giant
18’ tall humanoids with pale skin and pale hair (yellow or blue hued). Dress in furs or iron armour. Males have long beards.
Armour Class | 4 [15] |
Hit Dice | 10+1 (46hp) |
Attacks | 1 × weapon (4d6) or 1 × boulder (3d6) |
THAC0 | 11 [+8] |
Movement | 120’ (40’) |
Saving Throws | D6 W7 P8 B8 S10 (10) |
Morale | 9 |
Alignment | Chaotic |
XP | 900 |
Number Appearing | 1d2 (1d4) |
Treasure Type | E + 5,000gp |
- Boulder throwing: Up to 200’.
- Cold immunity: Unharmed by cold-based attacks.
- Castle: High upon snowy mountains.
- Guardians: 20% chance of 3d6 polar bears, 6d6 wolves otherwise.
Hill Giant
Hairy, brutish, 12’ tall humanoids of low intelligence. Dwell in foothills. Known to attack human settlements to steal food.
Armour Class | 4 [15] |
Hit Dice | 8 (36hp) |
Attacks | 1 × weapon (2d8) |
THAC0 | 12 [+7] |
Movement | 120’ (40’) |
Saving Throws | D8 W9 P10 B10 S12 (8) |
Morale | 8 |
Alignment | Chaotic |
XP | 650 |
Number Appearing | 1d4 (2d4) |
Treasure Type | E + 5,000gp |
- Weapons: Wield giant clubs and spears.
Stone Giant
14’ tall humanoids with stone-like, grey skin. Dwell in natural caverns or primitive huts built of stone.
Armour Class | 4 [15] |
Hit Dice | 9 (40hp) |
Attacks | 1 × weapon (3d6) or 1 × boulder (3d6) |
THAC0 | 12 [+7] |
Movement | 120’ (40’) |
Saving Throws | D8 W9 P10 B10 S12 (9) |
Morale | 9 |
Alignment | Neutral |
XP | 900 |
Number Appearing | 1d2 (1d6) |
Treasure Type | E + 5,000gp |
- Weapons: Stone clubs made from huge stalactites.
- Boulder throwing: Up to 300’.
- Guardians: 50% chance of 1d4 cave bears.
Storm Giant
22’ tall humanoids with bronze-hued skin and garish hair (red or yellow).
Armour Class | 2 [17] |
Hit Dice | 15 (67hp) |
Attacks | 1 × weapon (8d6), 1 × lightning bolt |
THAC0 | 9 [+10] |
Movement | 150’ (50’) |
Saving Throws | D4 W5 P6 B5 S8 (15) |
Morale | 10 |
Alignment | Lawful |
XP | 1,350 |
Number Appearing | 1 (1d3) |
Treasure Type | E + 5,000gp |
- Summon storm: Takes 1 turn.
- Lightning bolts: In a storm, may throw lightning once per 5 rounds: 60’ long, 5’ wide; inflicts damage equal to the giant’s current hit point total (save versus spells for half damage); will bounce off of hard surfaces in its path.
- Lightning immunity: Unharmed by lightning. Enjoy basking in storms.
- Castle: High among mountain peaks, atop banks of clouds, or in deep waters.
- Guardians: 2d4 griffons. Underwater: 3d6 giant crabs.