Difference between revisions of "Living Statue"
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− | + | Animated statues of any size and material (three types described below; others may be invented by the [[The Referee’s Role|referee]]). | |
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− | * ''' Immunity:''' Unaffected by sleep spells. | + | * '''Immunity:''' Unaffected by ''[[sleep]]'' spells. |
− | * ''' Magical origins:''' Created by powerful wizards. | + | * '''Magical origins:''' Created by powerful wizards. |
− | + | __TOC__ | |
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− | + | == Crystal Living Statue == | |
− | { | + | {{:Living Statue, Crystal}} |
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− | + | == Iron Living Statue == | |
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− | + | {{:Living Statue, Iron}} | |
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− | + | == Rock Living Statue == | |
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− | + | {{:Living Statue, Rock}} | |
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Latest revision as of 10:09, 9 November 2022
Animated statues of any size and material (three types described below; others may be invented by the referee).
- Immunity: Unaffected by sleep spells.
- Magical origins: Created by powerful wizards.
Crystal Living Statue
Formed of crystals. Often human in form.
Armour Class | 4 [15] |
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Hit Dice | 3 (13hp) |
Attacks | 2 × blow (1d6) |
THAC0 | 17 [+2] |
Movement | 90’ (30’) |
Saving Throws | D12 W13 P14 B15 S16 (3) |
Morale | 11 |
Alignment | Lawful |
XP | 35 |
Number Appearing | 1d6 (1d6) |
Treasure Type | None |
- Immunity: See main entry.
- Attacks: Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).
Iron Living Statue
Armour Class | 2 [17] |
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Hit Dice | 4 (18hp) |
Attacks | 2 × blow (1d8) |
THAC0 | 16 [+3] |
Movement | 30’ (10’) |
Saving Throws | D10 W11 P12 B13 S14 (4) |
Morale | 11 |
Alignment | Neutral |
XP | 75 |
Number Appearing | 1d4 (1d4) |
Treasure Type | None |
- Immunity: See main entry.
- Absorb metals: Hits with non-magical, metal weapons cause damage, but the weapon may become stuck in the statue (save versus spells). Stuck weapons can be removed if the statue is killed.
- Attacks: Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).
Rock Living Statue
Stony crust filled with magma which they shoot from their fingertips.
Armour Class | 4 [15] |
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Hit Dice | 5** (22hp) |
Attacks | 2 × magma jet (2d6) |
THAC0 | 15 [+4] |
Movement | 60’ (20’) |
Saving Throws | D10 W11 P12 B13 S14 (5) |
Morale | 11 |
Alignment | Chaotic |
XP | 425 |
Number Appearing | 1d3 (1d3) |
Treasure Type | None |
- Immunity: See main entry.