Difference between revisions of "Rat"
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* ''' Afraid of fire:''' Will flee fire, unless forced to fight by summoner. | * ''' Afraid of fire:''' Will flee fire, unless forced to fight by summoner. | ||
* ''' Attacking in water:''' May attack without penalty; excellent swimmers. | * ''' Attacking in water:''' May attack without penalty; excellent swimmers. | ||
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== Giant Rat == | == Giant Rat == |
Revision as of 18:16, 18 December 2019
Multitudinous, disease-ridden rodents that will eat anything. Avoid contact with humans, but may attack if defending their nest or if summoned and commanded by magic (e.g. see Wererat, p39).
- Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
- Afraid of fire: Will flee fire, unless forced to fight by summoner.
- Attacking in water: May attack without penalty; excellent swimmers.
Giant Rat
3’ long (or larger), with black or grey fur. Often live in dark, dungeon areas and close to undead monsters.
Armor Class | 7 [12] |
Hit Dice | ½ (2hp) |
Attacks | 1 × bite (1d3 + disease) |
THAC0 | 19 [0] |
Movement | 120’ (40’) / 60’ (20’) swimming |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Moral | 8 |
Alignment | Neutral |
XP | 5 |
Number Appearing | 3d6 (3d10) |
Treasure Type | C |
- Disease; Afraid of fire; Attacking in water: See main entry.