Difference between revisions of "Wall of Ice"
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* '''Monsters with fewer than 4 HD:''' Cannot pass the wall of ice. | * '''Monsters with fewer than 4 HD:''' Cannot pass the wall of ice. | ||
* '''Monsters with 4 or more HD:''' Can break through the wall, but suffer 1d6 hit points of damage when doing so. The wall deals double damage to creatures that use fire or are accustomed to fire. | * '''Monsters with 4 or more HD:''' Can break through the wall, but suffer 1d6 hit points of damage when doing so. The wall deals double damage to creatures that use fire or are accustomed to fire. | ||
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+ | <!-- This entry appears in Old-School Essentials Classic Fantasy Rules Tome v1.4 page 100 --> |
Revision as of 04:47, 14 July 2022
4th Level Magic-User Spell
Duration: 12 turns
Range: 120’
An immobile, translucent, wall of ice springs into existence.
- Size: The wall can be any size, and may be shaped in any manner and to any dimensions the caster desires, up to 1,200 sq. ft. For example, it may be a straight wall or curved into a protective circle.
- Location: The wall must rest upon a solid surface and may not be evoked so that it appears where objects are.
- Monsters with fewer than 4 HD: Cannot pass the wall of ice.
- Monsters with 4 or more HD: Can break through the wall, but suffer 1d6 hit points of damage when doing so. The wall deals double damage to creatures that use fire or are accustomed to fire.