Difference between revisions of "Wall of Ice"

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* '''Monsters with fewer than 4 HD:''' Cannot pass the wall of ice.
 
* '''Monsters with fewer than 4 HD:''' Cannot pass the wall of ice.
 
* '''Monsters with 4 or more HD:''' Can break through the wall, but suffer 1d6 hit points of damage when doing so. The wall deals double damage to creatures that use fire or are accustomed to fire.
 
* '''Monsters with 4 or more HD:''' Can break through the wall, but suffer 1d6 hit points of damage when doing so. The wall deals double damage to creatures that use fire or are accustomed to fire.
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<!-- This entry appears in Old-School Essentials Classic Fantasy Rules Tome v1.4 page 100 -->

Revision as of 04:47, 14 July 2022

4th Level Magic-User Spell

Duration: 12 turns

Range: 120’

An immobile, translucent, wall of ice springs into existence.

  • Size: The wall can be any size, and may be shaped in any manner and to any dimensions the caster desires, up to 1,200 sq. ft. For example, it may be a straight wall or curved into a protective circle.
  • Location: The wall must rest upon a solid surface and may not be evoked so that it appears where objects are.
  • Monsters with fewer than 4 HD: Cannot pass the wall of ice.
  • Monsters with 4 or more HD: Can break through the wall, but suffer 1d6 hit points of damage when doing so. The wall deals double damage to creatures that use fire or are accustomed to fire.